Embedded motion for virtual reality (VR) and extended reality (XR) applications
M3 motion systems solve critical design challenges in extended reality (XR), virtual reality (VR), augmented reality (AR), and mixed reality (MR) applications. They support the demand for visual realism; visual comfort to prevent headaches and other negative side effects; wearable comfort with optimized size, weight and power; and high-definition haptic feedback for a more immersive experience.
This video presents an overview of how M3 modules are used in VR/XR products. They include:
- High-definition haptic feedback in which arrays of M3 microvalves dynamically control the air pressure to hundreds of pneumatic actuators, using one tenth the volume of standard valves.
- Foveated displays using a large-aperture, two-axis steering mirror to place the highest-resolution image where the wearer is looking.
- Focus, zoom, and jitter compensation.
- Vergence-accommodation conflict resolution in binocular vision.
- Active dimming via uniform shutter motion.
Visit the VR applications summary page and download the whitepaper, Embedded Motion Solves Extended Reality (XR) Challenges.